Every time a beat that has branches to other beats is played, we may randomly branch to one of the similar beats. Let’s call this probability of taking a branch the ‘current branch probability’. If we take a branch, this current branch probability is reset to the low end of the probability range. If we don’t take the branch, the probability that we will branch is increased. The rate of increase is controlled by the ‘branch probability ramp-up speed’. If you set the the ramp up speed to 100, you will get the maximum ramp up speed, which is 10%. This means, that if you set the slider to 100, every time we play a beat with branches and no branch is taken, we will increase the chance that we will branch on the next beat by 10% up to the maximum probability range. If you set the slider to 50%, the ramp up speed will be 5%. If you set it to 0, there will be no ramp up.

Hope this rather convoluted explanation helps.

Paul

]]>While I get what it does, I can’t quite figure out the exact way it does it. ]]>

(1) Allow only long branches

(2) Remove sequential branches:

P

]]>1. Create a slider for minimum jump size. Many of the songs I’ve uploaded have many jumps in the 3-5 beat range; these often don’t sound very good, so a way to have the tuning pane remove the really short jumps would be useful.

2. Set a limit on number of sequential jumps of equal length. Many songs will have a bunch of jumps of the same length for a few consecutive beats, e.g. 4 jumps in a row of 10 beats. Being able to filter these consecutive jumps down to just 1 without having to carefully delete them one by one would also be useful. ]]>